Prevents the target from using the same move twice in a row. Prevents the target from using Status moves for the next few turns. Double damage if the target has a held item and knocks it off. Lowers the target's Special Defense by two stages. Foul Play uses the target's Attack stat instead of Zorua's to calculate damage. These moves can be taught an unlimited number of times once the TM is obtained. Can't be hit on the first turn, attacks on the second turn.
Zorua restores its HP to full and falls asleep for two turns. Can only be used while asleep. Protects Zorua from attacks for a turn. Low chance of working on consecutive turns. Does double damage if Zorua is poisoned, burned, or paralyzed. Attacks last; if damaged this turn, hits for double damage. Does double damage if Zorua attacks after the target. Does double damage if the target was already damaged this turn.
Throws Zorua's held item. Type and power depend on the item. Deals double damage if the target is affected by a major status condition. Atk by one stage. Sets up a Substitute to block effects and damage. Will survive any hit with at least 1 HP left this turn.
Uses one of Zorua's moves at random. Def by one stage. Lose control for up to 5 turns. Does more damage depending on how heavy the target is. Want to become a pricing pro?
Should I evolve Zorua? Is zoroark better than Zorua? Can you get Zorua without Celebi? Is Zorua worth training? Does Zorua evolve level? Is zoroark good ultra moon? Can zoroark talk? How fast is zoroark? What is zoroark weak against? What type is strong against zoroark? Does shiny zoroark transform into shiny? Which Pokemon can defeat zoroark? Atk stats. Sucker Punch 70 5 -- Details This move enables the user to attack first. This move fails if the target is not readying an attack. Extrasensory 80 20 10 Details The user attacks with an odd, unseeable power.
Copycat -- -- 20 -- Details The user mimics the move used immediately before it. The move fails if no other move has been used yet. Bounce 85 85 5 30 The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. Uproar 90 10 -- The user attacks in an uproar for three turns. Foul Play 95 15 -- The user turns the target's power against it.
Hyper Voice 90 10 -- The user lets loose a horribly echoing shout with the power to inflict damage. Snore 50 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Knock Off 65 20 -- The user slaps down the target's held item, and that item can't be used in that battle.
The move does more damage if the target has a held item. Spite -- 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Trick -- 10 -- The user catches the target off guard and swaps its held item with its own.
Snatch -- -- 10 -- The user steals the effects of any attempts to use a healing or stat-changing move. Max Att. The power varies, depending on the original move. All-Out Pummeling -- 1 -- The user rams an energy orb created by its Z-Power into the target with full force. Supersonic Skystrike -- 1 -- The user soars up with its Z-Power and plummets toward the target at full speed. Savage Spin-Out -- 1 -- The user binds the target with full force with threads of silk that the user spits using its Z-Power.
Never-Ending Nightmare -- 1 -- Deep-seated grudges summoned by the user's Z-Power trap the target. Bloom Doom -- 1 -- The user collects energy from plants using its Z-Power and attacks the target with full force. Shattered Psyche -- 1 -- The user controls the target with its Z-Power and hurts the target with full force. Inferno Overdrive -- 1 -- The user breathes a stream of intense fire toward the target with the full force of its Z-Power.
The power varies depending on the original move. If an ally fainted in the previous turn, this move's power is increased. Attack Sp. Abilities : Illusion. Likely Weakness. Locations - In-Depth Details. If a normally talkative child suddenly stops talking, it may have been replaced by Zorua. The power of this attack move is doubled if it's used on a target that's switching out of battle. The user feigns crying to fluster the target, harshly lowering its Sp.
The target is raked with sharp claws or scythes quickly two to five times in a row. The user approaches the target disarmingly, then throws a sucker punch. The user frightens the target with a scary face to harshly lower its Speed stat. The target is taunted into a rage that allows it to use only attack moves for three turns. The user turns the target's power against it. Her gaming interests can include anything from the biggest open-world RPGs to bite-sized indies, and all the unique gems in-between.
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